working in RG
phone: +7 (929) 971-81-75
Modeling , as low - polygon and high -
polygon (including sculpting)
Unwraping and texturing . . . .
Rigging and skinning (enough, but not much).
Retopology. Animation (Character and a bit).
The main direction of objective imaging.
Rendering from micro to macro.
If necessary, the deadlines can be switched
to any other package included
in the studio Pipeline.
Communicative, executive, and responsible.
Habits have not.
3DS MAX and MODO, as well as
BLENDER . . . .
PHOTOSHOP and ILLUSTRATOR, as well as
COMBUSTION and AFTER EFFECTS, as well as
A little know FLASH and UNITY3D.